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Moved comboText function to chartmanger, adjusted call in BD accordingly, combotext calls a feedback color function in input handler, still needs lots of work to produce the desirted colors/effects
Color approach wasn't working, so I switched to particles, seems to be more effective. On hit, yellow particles will briefly emit from the note, the amount will change depending on quality of hit. Added CpuParticle2D nodes to each note in NoteChart. Still tweaking size/amount/speed of particles, will change name of the function from FeedbackColor to something more appropaite. Should also try to add something similar for when the combo bar is full too
Set up for particles on full combo bar, but it won't let me use override for process. not sure if my machine is just being dumb
Finally realized that I didn't need process, added the effect in NotePlcementBar. Basic effect, but it's something we can tweak easily
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Made hit particles separate class and scene, and inherit parent color Simplified particle emitting Tweaked textparticle to be more explosive
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Effects are basic, but figured it's something we should get into the build before playtesting